Milestones

Support for learning how to challenging worldviews

Project Summary

Provides users with a personalized path for recovery and skill development following a conflict surrounding a socio-political issue.

Outcomes

Tested with 20 total participants,
Performed 2 rounds of iterations

Timeline

Jan - June '23

Team

4 UX design  students:
・Kendra Wu
・Anuja K.
・Desiree Hayes-Vitor
・Luisa Ramirez

My Role

Research synthesis, interaction design, competitive assessment, wireframing, visual design, component library, etc.

Background

Users need help creating a plan for resilience-related skills following an interpersonal conflict

The divisive nature of having socio-political discussions may create further distancing and harm their relationship. Rather than avoiding important conversations altogether, it may be more beneficial in the long-run for individuals who are close to each other to discuss the topics they disagree about.

To better help facilitate difficult conversations, individuals may require more emotional support, more knowledge about their argument, encouragement, and confidence in themselves to rebuild bridges with people that matter to them.  

During 6 months, I partnered with 3 other peers for the exploration and ideation stages and completed the project's design and research activities independently to better help users resolve conflicts in their personal lives.

The Problem

Disagreements on socio-political issues can present themselves as an opportunity for learning, rather than pain

After determining if a relationship is worth salvaging, users need help mitigating some of the pain that comes from having disagreements that can contradict their moral values.

Users engaged in socio-political discussions often encounter conflicts when asserting their viewpoints within close relationships, leading to ruptures that can cause frustration and grief. This, in turn, may drive individuals to seek friendships primarily with those who share similar beliefs, in an effort to avoid further conflict.

Solution

Milestones' Conversation Journey

Buiding Empathy

A Thorn in a Relationship may Dissuade Constructive Discussions

My team interviewing a participant

Following interviews, my team and I created journey maps from personas that differed based on the degree of closeness, expectation/anticipation of argument, and frequency of seeing the family member/friend in which the argument takes place.

Objectives for 30-60 Minute Semi-Structure Interviews

Participant Breakdown

Exploratory Interviews

Several Blockages Prevents Users from Engaging in Learning about Differing Perspectives

My group of 4 conducted user interviews to explore the problem space and learn about the challenges, desires, and needs real users face. Through 16 interviews, each 45-60 minutes long (4 sessions per team member), we learned:

Concept Testing

Exploring Ways to Burst People's Bubbles

Goals

  • Determine the desirability of the concepts
  • Validate the user’s goals, needs, pain points during navigating uncomfortable territory with people from differing views 

Concept Testing

  • Collect qualitative feedback understand from 6 target users for the 4 design concepts 

Post Study Survey

  • Gathering a quantitative assessment of concepts
  • Understanding communication and user engagement preferences for specific features per concept

My team interviewing a participant

Recommendation to Merge Concepts

Key features should include:

Objectives for 30-60 Minute Semi-Structure Interviews

Participant Breakdown

We screened participants based on our target audience: members interested in meeting others from any position, cohort, and location.

Tree Test

A Small Bump in the Road

Next, I decided to conduct a tree test because I already knew which path I wanted users to take and required validation for it. 

Remembering to Situate the Results in its Context

There was moderate support for my hypothesis, with directness and success being lower than ideal. However, given the context of this app not heavily relying on user conversions like other apps (e.g., purchasing apps), I was not too concerned with the directness of the users’ paths.

Participant Breakdown

We screened participants based on our target audience: members interested in meeting others from any position, cohort, and location.

Usability testing

Identifying where Confusion Occurs

I developed a user flow to determine the steps a user would need to take to complete tasks in the usability test. 

While drafting this, questions such as “When would users view the splash screen?”, and “Under what circumstances should users re-login? were raised”

I sought to gain user feedback and data to inform future design decisions. I expected to learn more about alternative ways users navigate around the prototype and specific areas I can reiterate upon or features to add.

I decided to moderate the sessions to collect real-time user feedback to support my design decisions.

After conducting the sessions, I coded user's feedback into themes and devised specific ways to address their suggestions.

Finished Product

A Learning Tool to Improve Distant Relationships with Dissimilarities

Changes Based on Feedback

Takeaways

Reflecting for Forward Motion

What I Learned

  • Keeping business requirements in mind was difficult at times since this project was created in an academic setting — thus, it had the benefit of flexibility for me to make decisions influenced by users rather than any other stakeholder restrictions.
  • Youtube tutorials greatly helped with creating animations and UI  features. The challenge was figuring out what the animation/UI features were called in order to search for them.

What I'd do Differently

  • Weary of reinforcing potentially harmful ideas of "self-care" in Western culture.
  • This course required each designer to create a Design System from scratch. This was a fun experience, but in the future, I would prefer using an existing design system to evoke familiarity and maintain consistency.

Next Steps

  • More testing:
    1. Survey for harmful self-care stereotypes & international interviews to explore other cultural ideas of items that evoke calmness in users.
    ‍2.  Testing premium subscription
  • Include Alt text.

Thanks for reading!

Here are some other projects I've done.